![]() Whereas if a game supports FSR, it’s just a matter of hitting the toggle to turn that on in the menu (the resolution adjusts itself automatically). Remember that one of the biggest concerns with the Steam Deck is the level of battery life the portable PC will provide, and this – along with other potential tweaks – could go a long way to shoring up any weaknesses on this front.įinally, the other caveat The Phawx mentions is that system-wide FSR requires a touch more piddling about to turn on, as you need to manually lower the game’s resolution before switching on FSR. In other words, by using FSR we could be looking at a good chunk more battery life, and as The Phawx shows, in Control that means the best part of an hour more longevity compared to not having FSR on. ![]() The benefits are not just smoother frame rates – as FSR obviously means the Steam Deck is rendering a lesser resolution, which is then upscaled so the image quality is largely upheld compared to native resolution – but less power usage for the handheld. Granted, if you look close, differences between the native resolution and FSR upscaling can be spotted, but realistically, in the full flow of gameplay, it’s nothing you’ll really pick up on. Cyberpunk 2077 is Now Steam Deck Verified - Steam Deck HQ Cyberpunk 2077 is Now Steam Deck Verified Game News Febru By: Noah Kupetsky Just a few moments ago, I got a notification that I didn’t expect to see, Cyberpunk 2077 has now been rated Verified for the Steam Deck. He found that despite any such UI imperfections, the image quality of the game was still pretty much maintained when using FSR. Bonus Content, Digital goodies: original score, art booklet. ![]() In short, system-wide FSR for all games is less perfect than full in-game support, but the good news is it’s still very much worth having, as evidenced by The Phawx’s early testing on YouTube. Required to launch mods made with REDmod in mind. So, with the former FSR method, you may get odd bits of HUD upscaling, blurry text and other such janky bits and pieces. This is because the catch with FSR as provided via Gamescope is that it upscales everything on-screen, whereas game-specific FSR intelligently upscales the graphics, while leaving interface elements alone.
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